Hybrid 64 hasn't always been a balanced game, and that's a good thing. While an imbalanced game can lead to staleness and repetitive character choices, a game that's too balanced makes for a boring game since it sucks up potential creativity from the characters and its players. Some would like the low-tiers to be buffed so they can catch up, while others want the high-tiers to be nerfed so they can be fair against the rest of the cast. Everyone has their own visions on how they want their character to work and what buffs/nerfs they should receive. Ĭharacter balancing has also been a topic in my mind. Yoshi slides off ledges while shielding.The game has a small chance of not booting up in Nintendont.Yoshi does not suffer the intended Shield Stun.Team-based battles for 1P Game Modes crash the game.Accessing the "Additional Rules" sub menu through the Main Menu is a crash on console.It can be accessed, but the icons are misplaced. When adding CPUs in Training Mode, characters that correspond to ports 3 and 4 cannot stick hop.Running the "Results Test" in the Debug Menu crashes the game.Metal Box item forces characters to revert to their high-poly models while in use.Slippi's custom menu textures appear empty, but still function normally.Slippi build does not boot into Slippi Online Scene.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |